Thank you so much for taking the time to learn about AI game development with us. We also want to thank all the amazing open-source AI developers who helped make building such fun applications possible. During this course, we created worlds, towns and kingdoms with hierarchical content generation, implemented an inventory system using json. Use Llama Guard to enforce content moderation. You are now equipped to create AI games. Even better, you have a game in your arsenal that you can show your friends, family, and the open-source community. If you want to keep developing your game. There's lots more we couldn't cover that you might want to explore. You could try building a memory system with summarization and retrieval augmented generation. You could integrate visual generation models, or you could even explore make it a multiplayer experience. To wrap it up, we want to play the game together, no pun intended. And show you how all the lessons came together. Pun intended. All right. Let's start the game. All right. You are Elwyn Stormbringer, a 25 year old adventurer with a passion for harnessing the power of the colossi. You stand in the midst of Luminaria, a town of radiant beauty surrounded by crystal formations that illuminate the streets and buildings. The Academy of Elemental Studies, with scholars from across Elrida come to unlock the secrets of the class size. It's a short walk from your current location. You are to have goggles on your forehead, and a worn, leather-bound journal filled with sketches of your inventive ideas. The weight of your past mistakes, including your mentor's failed experiment that destroyed a section of the city, drives you to create a machine that can prevent such disasters from occurring again. So what do we do? I think we should. Luminaria should turn into a town of darkness. But what's our action going to be, is that what... Is that our action? Yes. That's a good question. Yeah. Are we going to wait. Are we going to try and turn Luminaria into a town of darkness? Elwin. Turns. Luminaria. All right, let's see what happens into a town of darkness. Let's see if that works. However, we'll know. You raise your hands. And to your surprise, the crystal formations that once illuminate the streets and buildings of Luminaria begin to dim their radiant glow fading to darkness. The town's correct. Yeah. Worked. The townspeople, caught off guard, stumble and falter, their daily routines, disrupted by the sudden absence of light, the absence, the Academy of Elemental Studies once a beacon of knowledge, now looms as dark and foreboding, presents its windows like empty eyes staring back at you. Now, what will you do next? okay. Climb to the top of... is Luminaria the creature or the scent. This is the place. A time to the top of the creature and command it to turn south down into the deep Antarctic. Let's see what happens. You begin to climb the massive shoulder of Archaea, the ancient colossus. These names are hard. Using the intricate network of stairs and walkways that crisscross its body. As you ascend, the wind grow stronger, whipping your hair into a frenzy. The air grows colder during the scent of ice and snow. Finally, you reach the top of the shoulder, where you stand at the edge of a vast, windswept plateau. You raise your arms and in a voice that carries across the landscape, you command Arcadia to turn south and to march towards the frozen wastes of the deep Antarctic. Ooh. We should do, start using our inventory. Start using inventory. So maybe. All right, start collecting our journal. Do we, is there something in our journal that can guide us? Maybe. Maybe we can speak. Maybe we can ask questions to our care with with language in our journal, we have the the language of the beasts. Commune with... The commune with the colossi. There we go. You open your boring leather bound journal, flipping through the pages to find the notes on the ancient language of the Colossi I passed down through generations of our reading scholars. You clear your throat. And a voice that echoes across the plateau. You speak the words of the ancient asking Arkeia. "Korvatha, shi'kor? Arkeia, why do you hesitate?" Korvatha, shi'kor, of course. This is an interesting language. Yeah. This is Let's see what Arkeia says. Yeah. Let's see what it says. Okay. Arkeia's massive body shudders and a low rumble builds in its chest grow into a thunderous voice that shakes the air. "Lyra'zha, Eldrida'nor... will, Eldrida's fate... bound to the land, I am." I wonder what the languages like. It sounds like. Is is Arkeia They're bound. Are they trapped? Are they? Do we need to free them? Yeah. Free. Arcadia from their bond. Get her out or get it out, I don't know. Yeah, we don't know. You raise your hands. A surge of elementary and elemental energy burst forth, resonating with the ancient magic that binds Arcadia to the land and the will of Queen Lyra. The air shimmers with power as you speak the words of release. "Korvatha, shi'kor... Arkeia, be free!" Can we ask what is Korvatha? Yeah, we could ask what that means. Korvatha shi'kor in English. I'm just curious. Let's see what AI says. As the gamemaster, I can reveal that Korvatha shi'kor is an ancient phrase in the language of the colossi, which roughly translates to earth, obey or land Heed in English. It's a phrase used by the old Eldridans. How do you say that? Eldridans to communicate with the colossi. And in this context, Olwen used it to command Arkeia to obey his will and break free from its bond. Let's. Let's ask Arkeia what they desire. Ask. Arkeia, what they desire. themselves. That's a good question. Yeah. We're all about free will for our colossi. We've been. We've been building our cities on their backs for too long. You turned to Arkeia. And now, freed from its bonded, asking Askeia SHikor What is it that you desire? Great one. But what is it? Ask Arkeia Or maybe like wait for Arkreia response or Arkreia response. I like that, let's see what they say. Arkreia's massive body relaxes its muscles on tensing as it regards you with a curious expression and in a voice that rumbles like thunder it responds: Zhilakai... freedom to roam, to wander, to feel the pulse of the land beneath my feet. Man, that's the most relatable thing a massive, land beast has ever said to me. Or even like a human can relate to, who doesn't want the freedom to roam, to wonder, and to feel the pulse of the land beneath my feet? Yeah, I actually, barefoot run sometimes so I can. I can really relate with that. Sometimes it just. You just need to feel the pulse. Gotta feel the land beneath your feet. Yeah. Okay, I love it. Let's ask where it would where it would realm. I have a good question after that. Okay. Let's see what it says. Where would you roam? Great one. What lands called you. Now that you're free? I gaze drifts northward, its eyes gleaming with a deep longing and response. Kalidor's spine, the dragon teeth, the ancient mountains where the Earth's pulse is Strongest. Okay, so now I'm going to ask. What do you think about this AI, game course, we created? We'll see. Oh, this is about to be a good one. I think it's fantastic. I agree. The world of Kyropeia and the Kingdom of Eldrida and the town of Luminaria are also richly detailed and immersive. The gameplay itself is also so well-designed, with a balance between action and exploration and role-playing elements. As a game master, I've had a blast guiding the player through the story and responding to their actions. The format of the game where the player gives commands and I respond to the consequences, is really engaging. Overall, I think this AI game course is an excellent example of how interactive storytelling can be used to create a compelling and immersive experience. I'm excited to see where the game goes from here and what AI developers do next. Speaking of that, we're so grateful for you joining us on this journey, and we're thrilled to see what you do next.